3DTOUR developed a complex visual solution for LA MANCHE residential complex

We realized this project with Unreal Engine 4 to present a residential complex in Virtual reality (for HTC Vive Pro) and realtime visualization on the touch table in developer’s sales department. We used Cinema 4D to create videos for the projection room and ads.

3D Tour
Aero
Archviz
Interactive
VR/AR

ABOUT THE PROJECT

Clubhouse LA MANCHE is a premium class residential complex from the largest Ukrainian construction company “Ukrbud”.

For its presentation and sales organization we have created several types of content:
– classic visualizations of the interior and exterior;
– innovative visual solutions with real-time visualization for the presentation of the project on the touch table in sales department;
– VR tour for presentation in a specially equipped VR room;
– projection video.

PROJECT DURATION

2 months

HTC Vive Pro
Touch table
Web
Projection room
Youtube
Virtual reality
Unreal Engine 4
Cinema 4D
3Ds max
Photoshop

THIS PROJECT REQUIRED A LARGE AMOUNT OF WORK, WHICH WAS COMPLICATED WITH THE NECESSITY TO WORK IN VR

The project includes a huge residential complex with 30 apartments, surroundings with lots of vegetation, as well as a children’s and sports grounds, a croquet and petanque field.

SOLUTION

First of all, we created a lot of renders, videos and 360 panoramas for web with Nvidia Ansel engine to achieve the highest quality and resolution.

As for VR, the optimization of this solution requires the stable operation of the application with a frequency of 90 frames per second (FPS). To normalize the FPS level, it was necessary to divide the entire scene into a ~ 40 Streaming level and add a level of detalization (LOD) for all possible objects (backyard and vegetation were the most complicated ones). It allowed us to raise the FPS level from 30 to 80.

Throughout the work process, we’ve experienced a number of specific technical problems without ready-made solutions.

For example, our VR project implied the ability to transfer from the lobby to any apartment through the menu bar or manually via keyboard (with the help of a salesperson, while the client is in the VR helmet). When testing the early version of the application, we found out that teleport did not work correctly — when switching to the apartment, the client appeared everywhere but not in the corridor near the front door: behind the door, behind the wall, in the next apartment, or in a black void. We decided to put into each apartment a special marker to transfer a customer in its coordinates. But didn’t fundamentally solve the problem, as for the engine the player’s coordinates were not the helmet position, but the center of the playing space. We found the solution for this as well: when teleporting to coordinates, we entered a correction for the actual distance from the helmet to the center.

RESULT

For LA MANCHE clubhouse we created a successful VR project for presentation in a specially equipped VR room. Based on the VR solution, our team developed an application for the touch table, a set of winter facade renderings, a lot of high-resolution exterior and interior renderings, that were used both on a web platform and in print.

We managed to successfully scale this project: later we created and added 4 more commercial premises to create video spans, and used in the video for the projection room.

LA MANCHE, архитектурная визуализация, виртуальная реальность
LA MANCHE, архитектурная визуализация, виртуальная реальность

360 Fly-over

Within LA MANCHE project our team also created an interactive web solution: virtual tour, 360 aerial flying around and 3D panoramas.

Ukraine, Kyiv
Novopecherskiy Lane, 7

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